
I know I want to keep the removal of the loading property.

I want to have a feat for crossbows that is makes Heavy/Light Crossbow + this feat a viable choice. Unless you go Hand Crossbow which immediately catapults you to one of the best damage builds in the game. Except if I ended up in melee, but that's a really minor benefit to spend an entire feat on when I could have gotten Sharpshooter instead. If I have a rogue with Crossbow Expert, I've basically added nothing to my usage of a Heavy crossbow. Additionally, Rogues and Artificers generally don't want Crossbow expert. You've doubled your feats and gotten to the same place. just as good as a Longbow with Sharpshooter. And a Crossbow Expert + Sharpshooter with a Heavy Crossbow is. A Heavy Crossbow fighter can get the feat to make the crossbow. Because, since the loading property stops extra attack, no one uses a crossbow over a longbow.īut then, it gets more annoying. Even Clerics generally avoid crossbows in favor of Toll of the Dead. About the only classes that use Crossbows at all are Rogues and Artificers who ignore the limits of crossbows with their infusions. Taking the Heavy Crossbow, it generally sucks for everyone. It is ONLY Hand Crossbows.Īgain, nothing I'm stating here is really blowing anyone's mind, but laying out the math and color-coding it made it glare at me. However, one of the best damage builds (for just looking at X number of attacks per turn and nothing else) is the Hand Crossbow + Crossbow Expert + Sharpshooter. Which makes sense, because two feats should be better than one. It is generally better than just Great Weapon Master with a Greatsword. Pertinent examples, one of the best melee builds for damage is Polearm Master + Great Weapon Master. To make sure the changes weren't too crazy, I did some math and confirmed a few things that everyone basically knows is true.


I've been going through and applying a homebrew change to the various fighting styles and weapon builds. Rogues, Clerics, and other non-warrior classes could use crossbows for similar effect, with the loading property not interfering.I hesitated to bring this here, but I am stumped and frustrated, so let me see what the wisdom of the crowd might offer me. This means that ranged warriors could use either equally, but would probably just start with a bow, since that's what they'd want at level 5 anyway. A bow would be better due to the lack of the loading property, but not better before the extra attack becomes available. The difference between the types would then be primarily the Heavy property.

IMO the crossbow should have been simple weapons (because they really are compared to bows), while the bows should have been martial, and both deal the same damage. The only real reason to do otherwise is for flavor, and some people have a hard time taking sub-optimal choices for flavor reasons. Even an archery based warrior is better using a crossbow until level 5, but at that point investing in Crossbow Master is a good feat choice. You are correct that there's no reason for a rogue to use a shortbow rather than a light crossbow, so long as both options are available. A lot of people (me especially) really hate the way they did a lot of the armor and weapons in 5E.
